Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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Finger Fettling, posted on Fri Aug 24 19:48:49 2012 | Posted by: Project Tracker (Borealis) | Category: Special | The finger and refer commands and finger web page have undergone a revamp. We hope that the addition of mxp and better weblinks will enhance your clicking experiences. Players will also have more visibility of ongoing development activities when viewing information for creators and domains. Please don't distract creators from their coding by asking them about obscure project names. |
Monitor Enhancements, posted on Tue Aug 21 22:08:46 2012 | Posted by: Root | Category: Special | Help Monitor shows some new options. If you last logged on before this was posted, you may need to su before the new items are displayed. |
Messenger Of Truth, posted on Sun Aug 19 17:26:54 2012 | Posted by: Thoreksken | Category: Am (domain pages) | As some of their members occasionally dabble in the impstomatic arts, the Ankh-Morpork Guild of Architects recently designed an iconography shop. In Nicephore Niepce they found just the man to run the place, so it was commissioned, built, officially opened (providing the attending architects with an opportunity to get drunk and snap iconographs of the more eye-pleasing passers-by) and it now awaits your business at The Ridings.
The shop's name is "Nicephore Niepce's Fashionable Iconographie Shopp...Read The Rest Of This Entry |
Stonemasonry, posted on Tue Aug 14 01:10:46 2012 | Posted by: Borealis | Category: Special | Some inconsistencies which have come to light in the way the stone-skinned races were damaging weapons have been resolved. In most cases, your weapons should experience the same or less damage, but as a result of a couple of bugs being fixed in the process, some weapons might get damaged more when attacking some stone-skinned beings.
You have been warned, but only because I'm in a good mood today.
Borealis |
Discovery Of Djel River Delta, posted on Sun Aug 12 21:46:08 2012 | Posted by: Aristophanes | Category: Klatch (domain pages) | Travellers on their way to Djelibeybi have discovered previously uncharted parts of the Djel river delta.
Several got rather over-excited and went swimming in the river - and barely escaped with their lives when the resident crocodiles took offense.
Please take care when exploring this new area. |
Some Minor Tweaking, posted on Thu Jun 7 04:22:43 2012 | Posted by: Cripsi | Category: Guilds | Targetted offensive spells may now only be cast at player targets when both caster and target are PK. Also, PK death should no longer cause priests and followers to forget rituals. |
Divine Vestments, posted on Sat May 26 10:56:46 2012 | Posted by: Root | Category: Guilds | It has come to Gapp's attention that members of his clergy have been seen wearing seriously unsophisticated armour that doesn't sit well with the God of Fine Clothing. As such, he has seen fit to grant his most devout followers a new way in which to appeal to his inherent stylish nature by beautifying the intrinsically ugly.
Religious instructors may be willing to teach those with sufficient skills inside his priesthood. |
Language Relief, posted on Sun Apr 29 04:19:27 2012 | Posted by: Kaylar | Category: Guilds | Kompt de Yoyo in the Ankh-Morpork Guild of Assassins will now teach languages to non-assassins for a small fee.
The ritual "relief" does not damage the performer any more and it no longer generates GP from the ether.
Instead a percentage of the performer's available faith GP is transferred to the target. |
Wands, posted on Sun Apr 15 02:56:40 2012 | Posted by: Kaylar | Category: Guilds | Some changes to wands:
All offensive wands now have a skillcheck between the zapper and victim.
Balsa wands should backfire less.
The wand of striking can now be used to break stasis spheres (either with the zap or shatter commands).
|
Small Guilds Changes, posted on Tue Apr 10 01:36:44 2012 | Posted by: Kaylar | Category: Guilds | There are some new options relating to coming back to life with the raise dead and resurrect rituals. "options auto death" can be used to allow for automatic approval of raise dead and resurrect.
If you have these options turned off and need a resurrect you can enable single players to perform the rituals on you with the new syntax of the "permit" command, which means that you do not have to allow them access to your corpse.
Witches can now mock the playing of and serenading with musical instrum...Read The Rest Of This Entry |
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