Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Magical Experiment Goes Wrong Again Again, Again, posted on Fri Apr 1 00:04:00 2022
Posted by: Capita
Category: Special
Another magical experiment by the Bes Pelargic wizards has gone wrong. Your intrepid reporter isolated the head researcher responsible for the accident for an exclusive interview.

Q: Are camels -

A: You again!

The interview ended at this point. However, the head researcher is available in the Bes Pelargic wizards' guild again for further questions.

Pack Saddle Fixes, posted on Sun Feb 13 16:49:43 2022
Posted by: Capita
Category: Special
Fixed a bug allowing horses to temporarily carry infinite amounts of weight. There is now a soft cap of 100% burden where you won't be able to put any more items on and a hard cap of 150% burden which can't be exceeded.

Fixed a bug that was making the item limit on pack saddles not work. Previously, you could put more than 10 items on the pack saddle but the horse would fumble the extra; now you just can't put any more on when you reach 10.

Fixed a bug that allowed putting continuous items li...

Read The Rest Of This Entry


Horse Armour, posted on Sat Dec 4 10:21:59 2021
Posted by: Capita
Category: Special
One-third of knights on the roads will now have a horse, wearing some interesting new gear.

Horseshoes now act as armour for horses' hooves, which also means they will get damaged in combat.

Horse (and camel) zones have been tweaked so that attacks target the legs less of the time.

Pirate Day Sailing Update, posted on Sat Sep 18 20:34:12 2021
Posted by: Capita
Category: Waterways (domain pages)
The sailing leaderboard has been reset. I've also undone the xp nerf from a while ago and reduced the hp of sea monsters by about 25%.

Sailing Bugfix For Followers, posted on Tue Jul 13 15:46:05 2021
Posted by: Capita
Category: Waterways (domain pages)
Fruitbats and mounts and other living followers should now be removed from the SS Unsinkable properly after the mission ends, even if they aren't following you.

Footing The Ball, posted on Sun May 2 16:17:30 2021
Posted by: Capita
Category: Am (domain pages)
A new shop has opened up on the Street of Cunning Artificers.

Horse Changes, posted on Mon May 24 13:33:47 2021
Posted by: Capita
Category: Special
You can now "continue riding on <horse>" if your ride was interrupted by "stop riding", being attacked, or falling off your horse.

Horses will now show up at your location after a broomstick flight.

Grooming towels are now correctly put away after grooming is finished.

If your horse is attacked and set to assist you, you will assist your horse automatically (regardless of its intuition).

The rate at which pneumonia progresses has been tweaked.

You can no longer sell rental horses to horse de...

Read The Rest Of This Entry


Horseshoes Fix, posted on Sat Apr 3 17:30:24 2021
Posted by: Capita
Category: Special
Horseshoes were not protecting horses from cracked hooves as they were supposed to. This is now fixed, but old horseshoes are not affected, so you may have to buy new ones.

Beyond Insane, posted on Wed Feb 24 10:16:25 2021
Posted by: Capita
Category: Special
A new statue has been erected at the southeast end of Hypothetical Road in Ephebe.

Ring Of Buoyancy Fix, posted on Tue Feb 16 12:11:36 2021
Posted by: Capita
Category: Waterways (domain pages)
The bug with gold and red coral rings that made them mess up your buoyancy if you wore them into the CTF arena has been fixed. (Note that if your buoyancy is already messed up, it will still be messed up and you will have to get a liaison (or me) to fix it.)

RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5

Subscribe to this blog through RSSRSS


Back to list of blogs.