Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Goldsmithing, posted on Sat Jan 4 08:04:26 2014
Posted by: Kaylar
Category: Special
In order for future developments to go ahead, several changes to goldsmithing (forging items in the Sto Lat Wizards' Guild) have been made.

These are:

- sculpting must now be done with the aid of a pattern book

- sculpting now uses the skill crafts.arts.sculpture for all items rather than one of two skills (cr.smithing.gold or cr.smithing.silver - these are still used in the forging of items), the bonuses needed for each pattern has been lowered to compensate

- items will only be damaged when s...

Read The Rest Of This Entry


Gaze And Crystal Balls, posted on Sun Nov 17 11:41:21 2013
Posted by: Kaylar
Category: General
Scrying with crystal balls and with the gaze command now removes the protection granted after having been resurrected.

Casting Changes, posted on Tue Jan 8 23:00:47 2013
Posted by: Kaylar
Category: Guilds
There have been a couple of changes to casting spells that should fix some issues with the "using" syntax of the cast command, eg "cast mother feelbright's busy bees on soldier using 10 dollops of honey" and "cast tpa on me using 1 handful of ash in backpack and shield in backpack" should now work.

In addition to this, if an item is taken from a component pouch while casting, the code will attempt to return non-consumed items to the same container after the spell has finished.

Roleplaying Command, posted on Sun Dec 23 01:33:16 2012
Posted by: Kaylar
Category: Special
A new command to help roleplayers find each other for RP has been added, called "roleplaying".

With it you can set an action and your location on the Disc to allow others to find you for RP scenarios.

Those who have set a roleplaying location will also show up in "who roleplayers".

Brief Quotas, posted on Thu Oct 11 10:18:36 2012
Posted by: Kaylar
Category: Guilds
Thieves can now choose to "check/read quota brief" or "check/read receipts brief" for a more condensed summary.

Language Relief, posted on Sun Apr 29 04:19:27 2012
Posted by: Kaylar
Category: Guilds
Kompt de Yoyo in the Ankh-Morpork Guild of Assassins will now teach languages to non-assassins for a small fee.

The ritual "relief" does not damage the performer any more and it no longer generates GP from the ether.

Instead a percentage of the performer's available faith GP is transferred to the target.

Wands, posted on Sun Apr 15 02:56:40 2012
Posted by: Kaylar
Category: Guilds
Some changes to wands:

All offensive wands now have a skillcheck between the zapper and victim.

Balsa wands should backfire less.

The wand of striking can now be used to break stasis spheres (either with the zap or shatter commands).


Small Guilds Changes, posted on Tue Apr 10 01:36:44 2012
Posted by: Kaylar
Category: Guilds
There are some new options relating to coming back to life with the raise dead and resurrect rituals. "options auto death" can be used to allow for automatic approval of raise dead and resurrect.

If you have these options turned off and need a resurrect you can enable single players to perform the rituals on you with the new syntax of the "permit" command, which means that you do not have to allow them access to your corpse.

Witches can now mock the playing of and serenading with musical instrum...

Read The Rest Of This Entry


Some Minor Changes, posted on Sat Jan 21 02:00:25 2012
Posted by: Kaylar
Category: Guilds
The spell "Hag's Blessing" is no longer restricted to being cast outside.

Witches can light fires in playerhouse fireplaces by glaring at them.

The ritual "wicker ward" is no longer granted by any god as it doesn't have a use now that theft from houses is prevented.

Ground hasheesh can be rolled into cigarettes.

Mano Rossa can garrote inhume with a skipping rope (and you can now actually skip with it).

Darts, arrows and the like can now be dipped and loaded into a weapon in the same command and...

Read The Rest Of This Entry


Gammer Shorga's Clever Creeper, posted on Tue Sep 6 10:19:24 2011
Posted by: Kaylar
Category: Guilds
An expedition by a group of witches to discover the whereabouts of Gammer Shorga's cottage has been successful. It was found in the centre of what was thought to be a dense jungle, but actually turned out to be magical vines growing rampant. Granny Weatherwax was called in to tame the cheeky creepers and in the process discovered a new spell created by Gammer Shorga. She may be willing to teach it to worthy witches.

RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5 | 6 | 7

Subscribe to this blog through RSSRSS


Back to list of blogs.