Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Tweaks To Priestly Minions, posted on Tue Feb 16 05:08:16 2010
Posted by: Kaylar
Category: Guilds
I have made some further changes to the way that priest summons work:



* All summoned minions are now accurately counted when determining the difficulty of summoning another.

* Some types of minions will take advantage of lapses in attention to try to escape or seek vengeance.



-- Turvity


RSS feedRSS

Archives

Subscribe to this blog through RSSRSS


Back to list of blogs.