Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]
Changes To Special Attacks, posted on Tue Mar 29 00:42:10 2011 | Posted by: Turvity | Category: Special | For several reasons, the relationship between special attacks and weapon data has been changed.
Changes you may notice:
* The difficulty calculation for preparing specials has been changed to be based on the damage the weapon does, rather than on its weight versus your dexterity. This means that some weapons are harder and some are easier, but all are compared on the same scale.
* Specials now have a calculation determining the chances of actually landing them, making them less accurate than base rounds, but doing more damage than before.
* It is now harder to land a special on a small body part than on a large one, as with regular attacks.
* Warrior specials now deal more damage per guild point than the other specials.
* Behead may be used with axes.
|
| Archives |
Subscribe to this blog through RSS
Back to
list of blogs.