Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]
| A Heavier Coat Of Pain, posted on Sat Nov 8 13:43:40 2025 | | Posted by: Kadath | | Category: Guilds | I have updated the coat command to allow coatings to be applied to heavy swords that are capable of the "beheading" style of inhumation. This should help to make coatings accessible to those hashishim characters who opted to specialise in this way. Unfortunately, it is very unlikely that the functionality will be extended to unarmed aids despite the unarmed skill being a primary for ninjas. This is entirely due to technical reasons and not an arbitrary restriction based on "realism" or anything of that nature.
Additionally, a bug has been fixed that caused the remains of creatures like vampires and zombies to explode as if they were ordinary corpses when under the effect of bloat coating. These remains will now be decidedly less lethal in such instances.
Kadath |
| Archives |
Subscribe to this blog through RSS
Back to
list of blogs.