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This is a blog for informal commentary about the MUD - where it has been, where it is going, and where it is now.

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Here Comes The Rain Again, posted on Wed May 18 11:47:48 2022
Posted by: Kake
Category: General
Back in 2009[*] we introduced the Rainy Day File, which was used by creators to collate and collaborate on idea reps that didn't fit neatly into any one specific niche. For technical reasons we had to stop using it for a while, but we have now resurrected it in a new form.

For you as a player, this primarily means that you can expect more of your idea reps to be closed with a note that we've added your suggestion to the Rainy Day File. This isn't just a polite method of denying them - it mea...

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But Who's Counting?, posted on Sun Jan 20 19:52:13 2013
Posted by: Thoreksken
Category: General
A lot of players occasionally file a bug or idea report. A lot of creators occasionally fix bugs. Some players file a lot of reports. Some creators frequently and actively seek out these reports in order to improve the experience of playing Discworld MUD.

But how many reports are we talking about? And how many creators are involved in closing them?

This blog will talk a little about that, taking the statistics for the past year as a starting point.

In 2012 a total of 5312 reports were filed. Rou...

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When Does An Idea Become A Reality?, posted on Mon Jun 22 16:29:25 2009
Posted by: Drakkos
Category: General
So, the Rainy Day File is something you're all becoming familiar with as we move ideas onto it. I thought I'd take a few minutes out to explain a bit about how ideas end up on the File and why we don't just code them right away.

We have many thousands of outstanding idea reports - over 7,500 at the current count. The ones that get denied right away tend to break down into several categories:

a) Incomprehensible ('well u should put the thing i see here into a line of code and make it DANCE unt...

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The Rainy Day File, posted on Wed Apr 29 09:07:28 2009
Posted by: Drakkos
Category: General
You guys are an inventive bunch, and we love you for that. At last count, we had about 8,000 open idea reports that had been submitted - that count gets larger every day. It only ever trends upwards.

There are several reasons for this. The first is that some ideas are too big in their scope for any one creator to be able to say 'yay' or 'nay' to. The second is that many of these ideas are good, but not directly relevant to the creator reading them, or good but nobody has the time right now...

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Bugfix Sunday, posted on Mon Apr 27 11:40:55 2009
Posted by: Drakkos
Category: General
So, some of you will have noticed a number of bug replies yesteday. Hopefully quite a lot of you. Yesteday we ran our first day of what I hope will become a creator tradition - BUGFIX SUNDAY. The premise is simple - on sunday, we take time out from developing our current projects, and just focus on responding to the many bug, typo and idea reports that have accumulated over the years. Our last big bug crash was in 2004, and there are still reports from there in our pile.

That's not to sa...

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More On Top Mud Sites, posted on Wed Apr 1 20:31:28 2009
Posted by: Drakkos
Category: General
Our new voting period has begun, and last month was interesting for how often positions #2 and #3 changed. We prevailed for the majority of the month, ending at #2 with around 4500 votes, all thanks to you guys. It was hard-fought though, which added a certain spice - it's nice to see that our 'get out the vote' drive has inspired other MUDs to take an interest once more, and even nicer to see that despite Achaea's larger playerbase, we held onto our spot.

I want to thank you guys once more ...

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Top Mud Sites, posted on Sun Mar 1 09:17:31 2009
Posted by: Drakkos
Category: General
The new voting period for Top Mud Sites has begun, and we did very well last month - we were #1 for a couple of days, and dropped to #2 for the rest of the month. Considering how we normally occupy the #3 slot, this is a super improvement. MUDs #1 and #3 and considerably bigger than us, and so it is a testament to your dedication that we kept such a strong showing.

Indeed, we finished with something along the lines of 4700 votes, outpacing #3 by over a thousand!

This has direct impact o...

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