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say

Discworld player help

say

Name

Name

say - Say something to people in the room.

Syntax

Syntax

say [#lang] [@adverb] <text>
'[#lang] [@adverb] <text>
say [#'lang'] [@adverb] <text>
'[#'lang'] [@adverb] <text>

Description

Description

Say sends the message to all of the people in the room. If you were in a room and Furball had said 'hello' then you would see:

Furball says: hello

This is the main method of communicating on the mud.

The # and @ can be used to use a specific language and an adverb to the message. You can use partial matching for a language, so for example #dj will make you speak in djelian. You may also put the language name in quotes after the # to speak in languages which have spaces in them.

There is an option to do with accents that allows you to see the text mangled, or a short string saying what the accent is. Use the option output accent to set the behaviour.

Examples

Examples

> say hello
> 'hello
> say I am pleased to meet you.
> 'I am pleased to meet you.
> say @happily I found my frog!
> say #djelian @happily This is in djelian.
> say #'djelian' @happily This is in djelian.
> say #dj @happily This is in djelian.
> options output accent=mangle

See also

frimble, languages, lsay, sayto, shout, tell, whisper