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monitor

Discworld player help

monitor

Name

Name

monitor - Hit point monitor.

Syntax

Syntax

monitor [off|on|slow|snail's pace]
monitor <string>

Description

Description

Monitor is a hit point monitor that goes on during combat. This tells you the current state of your hit points and guild points. Monitor by itself will show the current monitor status.

It is also possible to customise your monitor. To do this use the "monitor <string>" syntax with the string you want displayed. Certain control codes will be replaced in your string. These are:

$hp$Your current amount of hit points.
$maxhp$Your maximum amount of hit points.
$gp$Your current amount of guild points.
$maxgp$Your maximum amount of guild points.
$xp$Your current amount of experience points.
$hp_rp$A textual description of your current hit point status.
$gp_rp$A textual description of your current guild point status.
$burden$Your current burden %.
$burden_rp$A textual description of your current burden.
$temp$An indication of your temperature.
$align$An indication of your alignment.
$hurtcolour$A colour tag representing how hurt you are. Needs to be closed with the code $reset$.
$newline$A newline.
$combat_attitude$Your current combat attitude tactics.
$combat_response$Your current combat response tactics.
$reset$Reset colour code.

If you set the monitor to default, a default string will be used. This is "$hurtcolour$You are $hp_rp$ and $gp_rp$.$reset$" if you are in roleplaying mode, and "$hurtcolour$Hp: $hp$ ($maxhp$) Gp: $gp$ ($maxgp$) Xp: $xp$$reset$" if you're not. If you set a custom monitor, it will be used regardless of roleplaying status.

Examples

Examples

> monitor on
Your hit point monitor is set to on.
> monitor slow
Your hit point monitor is set to slow.
> monitor
Your hit point monitor is set to slow.

See also

health, score