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Unreliable Witness, posted on Sun Oct 18 23:45:34 2015
Posted by: Thoreksken
Category: Am (domain pages)
Rumour has it that one Mattias of the Ankh-Morpork Guild of Architects has recently completed some work along Prouts.


Subtle Shift In Emphasis, posted on Sat Oct 17 19:58:38 2015
Posted by: Thoreksken
Category: Am (domain pages)
Earlier today decorative enhancements to a small section of King's Down were unveiled by the neighbourhood committee and a representative of the esteemed Guild of Architects.

You may not have noticed these subtle changes, but stretches of Endless Street and Chrononhotonthologos Street also had improved descriptions completed in recent months.

Contributing architects to these areas were Mintus, Andrew and Quow.

Website Woes, posted on Sat Oct 17 17:29:48 2015
Posted by: Borealis
Category: Web
Whilst poking at some stuff related to web blogging last night, myself and a couple of other creators managed to create a reproducible occurrence of the "wrong username on the website" error.

Following up on that today, I think (fingers crossed) that I may have eliminated one of the causes of this error. However, there may have been other causes, and I can't be certain that the change I made has resolved any of them. If you do notice these errors over the next few days it would be helpful if you...

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Courtroom Clerks, posted on Fri Oct 16 21:05:21 2015
Posted by: Borealis
Category: Council
Clerks to the magistrates will now occasionally post a reminder of open cases to the relevant Magistrates board.

Expiration Pending, posted on Fri Oct 16 20:48:37 2015
Posted by: Borealis
Category: Cwc (domain pages)
The pending expiration of arms permits should now respect the observer's temporal reality setting after the permit is next loaded.

Moar Data, posted on Fri Oct 16 16:11:32 2015
Posted by: Borealis
Category: Web
Creators can now blog bugfixes directly from the web interface to the error handler.

Beat And Nearly Feinted? Go Berserk!, posted on Thu Oct 15 16:05:26 2015
Posted by: Kirves
Category: Guilds
Feint and beat no longer work while berserked, putting them in line with other fighting commands.

From a role-play perspective, as feinting is a tactical decision requiring some amount of thought, it makes little sense for it to be available while berserking. The same applies to beat.

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