Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Pumpkin Town Immigration Report, posted on Wed Mar 30 14:17:44 2011
Posted by: Pit
Category: Liaison (domain pages)
A craftsman has now taken up residence in Pumpkin Town. Sadly, he finds himself unable to pass on his knowledge as he lacks a proper workshop, though if asked politely he may explain a thing or two about the crafts system on the Discworld.

Changes To Special Attacks, posted on Tue Mar 29 00:42:10 2011
Posted by: Turvity
Category: Special
For several reasons, the relationship between special attacks and weapon data has been changed.

Changes you may notice:

* The difficulty calculation for preparing specials has been changed to be based on the damage the weapon does, rather than on its weight versus your dexterity. This means that some weapons are harder and some are easier, but all are compared on the same scale.

* Specials now have a calculation determining the chances of actually landing them, making them less accurate than...

Read The Rest Of This Entry


Editorial Assistance, posted on Mon Mar 28 00:58:37 2011
Posted by: Presto
Category: Special
Those of you who use the Magic editor in-game (you know who you are) will find the help files have been significantly expanded.

Those of you who don't use the Magic editor in-game (you don't know who you are) would find the help files have been significantly expanded, but you can't.


Tacticum Shuffle, posted on Thu Mar 24 22:53:43 2011
Posted by: Hagi
Category: Klatch (domain pages)
In the near future (in the next few days) we're going to be doing a little refiling in Klatch which means that any blorps, remember places, etc. for Tacticum will break.

This is just a brief warning in case anyone feels the need to create a remember place / blorp in the terrain immediately outside (which will not be affected).

You should not notice any immediate difference in Tacticum, it will just make future developments easier.

The reason for this (for those who are interested) is that unti...

Read The Rest Of This Entry


Numpad Walking, posted on Wed Mar 23 13:56:05 2011
Posted by: Pit
Category: Web
Decafmud[1] now supports numpad walking.

If you were previously using decafmud without problems, and suddenly

it starts acting weird, you can turn it off via the Options -> Macros

menu[3].

[1] the client you get when you press the Play Now link no the website[2]

[2] unless you're using internet explorer 6 or 7

[3] and tell Pit about it so it can be fixed!

Thieves Misplace Fingers, posted on Sat Mar 19 04:16:51 2011
Posted by: Kaylar
Category: Guilds
The "Fingers" pre-title has been removed from the list of titles granted to thieves by Kordane and other recruiters.

Instead, it is now gained through getting the "Mazda's Hero" achievement.

New Map Options, posted on Sat Mar 5 19:54:45 2011
Posted by: Wodan
Category: Special
There are now two new options for maps

options output map mxp

turns on or off clickable mxp links in the map (makes you walk to that room)

options output map reversecolour

turns on or off reverse map colours (needed in some clients as they use the same colour for all links)

It seems you need to turn those on before you can turn them off (even if they're already on!) this is being looked at.


RSS feedRSS

Archives

Subscribe to this blog through RSSRSS


Back to list of blogs.