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This is a blog for all the cool, but minor, things that your creators do for you.

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Wizard Clouds, posted on Sun Jun 7 10:36:37 2009
Posted by: Drakkos
Category: Guilds
Wizards can now order clouds to change colour, so as to better distinguish their clouds when working with other wizards. Or to make sure that their outfits don't clash.

He's Just A Big Softie Really, posted on Sat Jun 6 23:59:08 2009
Posted by: Drakkos
Category: Guilds
Greebo is getting on in years, and will now cause players to fumble a maximum of two items from their inventory should he swipe them or rub against them.

Under Achievers, posted on Sun May 31 17:15:16 2009
Posted by: Drakkos
Category: General
You can now view the list of all achievements that have never been achieved, both through the web interface and through the 'list never achieved' syntax of the achievements command.

Band Aid II, posted on Sun May 24 21:06:35 2009
Posted by: Drakkos
Category: General
And as a result of Popular Demand, bandaging will also automatically draw bandages from your identified component pouch as well as an identified medicine bag.

Band Aid, posted on Sun May 24 12:08:52 2009
Posted by: Drakkos
Category: General
You can now identify a container as a 'medicine bag', and have the bandage command automatically pull bandages from there. The syntax is simply 'bandage <target>'. You can also choose to bandage targets with specific bandages as before.

Blog Latest, posted on Sun May 24 01:36:19 2009
Posted by: Drakkos
Category: General
You can now view the latest blog on a blog using the 'blog view 'blog' latest'. Keep up to date with the news!

Colours And Combat Feedback, posted on Fri May 22 17:42:46 2009
Posted by: Drakkos
Category: General
You can now set the colour of the combat feedback messages - it's 'combatfeedback' for a flag, and can be done using the 'colours' command in the normal fashion. You'll need to SU to do it if you're online at the time of this being posted!

Combat Feedback, posted on Fri May 22 13:06:19 2009
Posted by: Drakkos
Category: General
There's a lot of stuff going on in the combat system that you never get any kind of feedback on. Well, to go along with the modified 'you struggle to hold' message, I've added more feedback throughout the process so you can see some of the things that get taken into account in the process. You switch them on in the same way you switch on the 'struggle to hold' by using 'options combat weapon_warnings'.

Now, some caveats!

1) There's a combat option that has been added to the bug/idea/typo ...

Read The Rest Of This Entry


Celestial Timekeeping, posted on Tue May 19 19:02:58 2009
Posted by: Drakkos
Category: General
Those with a sufficiently high skill in other.direction (I know, but it's the best match we have) can now tell the time... to a degree... by looking at the sun and the moon. The better your skills, the more accurately you can do so.

Hitting Too Much Harder Now That You're No Longer Hitting Less Harder Than You Should Be, posted on Mon May 18 13:16:35 2009
Posted by: Drakkos
Category: Mudlib
The recent fix to the combat code had the side-effect of making almost everyone hit like a truck filled with other trucks. As such, I reduced the damage bonus that exceptional hits will do.

This is still very much a buff from the state before the fix (because you were doing less damage than a normal hit), but brings the damage back into line. I am still monitoring the situation - more adjustments may be forthcoming.

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