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This is a blog for all the cool, but minor, things that your creators do for you.

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Broadening The Mind, posted on Fri Dec 25 19:18:32 2015
Posted by: Aristophanes
Category: Special
A new means of single-player transportation has been put into game on this rainy (for me, at least) Christmas day.

There are travel agencies in Ankh-Morpork, Djelibeybi, Ephebe, Bes Pelargic, Ohulan Cutash, and Genua.

Each agency transports you in a thematically different way, and most have quirky - and hopefully fun -features beyond the actual transportation functionality.

Typing ‘help here’ in the room should give you all the assistance you need to use them.

A few warnings, though...

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Account Settled, posted on Thu Nov 5 11:16:21 2015
Posted by: Aristophanes
Category: Klatch (domain pages)
The smugglers under Ephebe have decided to be nice.

From now on, when they catch an enemy on their turf and kill them they will consider all debts paid.

Have fnu :)

Su Shi (Not Squishi) And Fishing Supplies., posted on Sat Sep 5 11:14:43 2015
Posted by: Aristophanes
Category: Cwc (domain pages)
Morporkian businessman Graham Shi - and his Agatean wife, Su - have taken over the lease

for the harbourside fishing supply shop on the west part of Tuna Walk in Bes Pelargic.

Having already managed to push their collusive trade along the bay, the family have used these

new-found profits to revamp the adjoining building as their family restaurant, "The Lobster Pot".

A Morporkian at heart, Graham always welcomes those of ill repute.

Bugfix Weekend!, posted on Tue Mar 31 19:50:48 2015
Posted by: Aristophanes
Category: Developers
Bing!

You may have noticed a flurry of bug replies this past weekend.

This is because we have resurrected Bugfix Weekends.

Below is a list of some of the things various creators have fixed this weekend:

* Players can now set their club channels to be coloured like talker channels (that is, the entire

message rather than just the club name) by setting "options output clubcolour = full".

* When active, the wizard spell Sageroff's Sentry Summoning will now show up in "shields".

* Failing to t...

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Pfffffffffffffffffffffhut. Ach, There Goes Another One., posted on Fri Feb 27 18:52:22 2015
Posted by: Aristophanes
Category: Guilds
I was originally intending, when implementing the "seal distortion" idea, to make it suck people in once in a while when they failed.

I've found a way around the problem that stopped me from doing this initially (and people told me they thought it would be fun!), so I've added it.

In short: If you fail a distortion, you might get sucked inside!

Have MORE fnu. :)

Distorted Reality, posted on Thu Feb 26 18:59:22 2015
Posted by: Aristophanes
Category: Guilds
Wizards are now able to seal distortions shut in the Unseen University's library.

This uses your magic.spells.special skill, costs a reasonably large number of magic GP per attempt, and varies in difficulty.

Have fnu :)

No, No... Stoppit. Get Out From There! Arrrrgh., posted on Sun Jan 11 18:25:16 2015
Posted by: Aristophanes
Category: Guilds
The witch spell Mother Feelbright's Busy Bees - better known as bees or beesargh - has undergone some changes further to the ones back in 2013:

1) Bees are easier to control than before.

2) Merging casts is slightly easier.

3) The additional GP drain per round has been removed.

Enjoy! Unless you have bees in your underwear, in which case it might not be quite so enjoyable. Unless you like that kind of thing. Ahem.

Lost Highways, posted on Fri Jan 9 18:22:49 2015
Posted by: Aristophanes
Category: Guilds
Lost Highways has underdone a few changes.

1) It is now PK checked. This means that you won't fall foul of someone else's ritual if you're not both PK.

2) It should now be more possible to defeat the exit confusion - neither the priest nor the victim should have it all their own way.

Changes To Berserk, posted on Tue Jan 6 13:42:28 2015
Posted by: Aristophanes
Category: Guilds
Berserk has been changed, and should now be less painful to use - and use regularly - than it was before.

1) You can now defend against specials while berserked.

2) You now get more of a stat boost while berserked.

3) The stat loss when berserk wears off has changed, and has a much shorter duration - however, you cannot mitigate this with stat items as you could previously.

4) The cooldown period has been changed.

There are some other more minor changes too, but we'll leave you to find the...

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Deity Points And Followers., posted on Tue Dec 16 21:08:14 2014
Posted by: Aristophanes
Category: Guilds
Followers are now able to contribute to the deity point pool through prayer. Priests' prayers are still more effective in this regard, however.

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