Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Don't Pigeon-hole Me, posted on Sun May 17 11:35:41 2009
Posted by: Dasquian
Category: General
I've rejigged the layout of the ever-popular board summary page. You'll now find that every board has been categorised into one of a small number of categories, for your pleasure and convenience!

Struggling Along, posted on Sun May 17 09:49:45 2009
Posted by: Drakkos
Category: Mudlib
I have changed the way the 'struggle to hold' informs work, on the grounds that they were somewhat inconsistent and did not give meaningful feedback. The message was designed to show you when you were using a weapon (or a pair of weapons) that were going to give you combat penalties.

I have broken the message away from the wielding code (because it didn't actually reflect how the combat code worked), and moved it into combat. If you want periodic warnings about your weapon weight, you can s...

Read The Rest Of This Entry


Hitting Harder Than Before, posted on Sun May 17 02:00:53 2009
Posted by: Drakkos
Category: General
As a result of a small fix to the combat code, you may find yourselves doing a little more damage. Previously, if you got an exceptional hit on an opponent, you did 75% of the damage instead of 150%. Now the damage for that attack is correctly calculated.

Caught Red Handed, posted on Sat May 16 22:22:49 2009
Posted by: Drakkos
Category: General
Red-hilted daggers will no longer take quite so much damage when being used

Nun Chucking, posted on Sat May 16 22:13:42 2009
Posted by: Drakkos
Category: General
The golden dragon, plain wood and silver dragon nunchakus have been changed to no longer drain GP on use

Spell Changes, posted on Sat May 16 20:13:03 2009
Posted by: Touchstone
Category: Guilds
Some changes to spells:

There was a bug whereby spells wouldn't use up their reagents if you were wearing them, but would still work. Now they'll neither use them up nor work (it will give the same failure message as it does when you use something you're keeping).

Doctor Kelleflump's Deadly Demon no longer requires you to be evil to cast it. The same spell sometimes backfires even when you succeed; your demonological amulet will now protect you from that, if worn.

Narquin's Mist of Doom can n...

Read The Rest Of This Entry


Feignting, posted on Sat May 16 19:44:02 2009
Posted by: Drakkos
Category: General
As a result of a small technical hiccup, the defence check for the new feint has been reverted back to dodge/parry/block, but will undoubtedly change back snoo!

Blogging About Blogs, posted on Sat May 16 16:46:19 2009
Posted by: Drakkos
Category: General
Those you are fans of the blog can now access the text while in the game by using the 'blog' command.

Feint And Abscond, posted on Sat May 16 04:09:01 2009
Posted by: Kaylar
Category: Guilds
The defense skill for "feint" has changed from dodge/parry/block to fi.sp.tactics and feints can now be done unarmed.

In addition to this, it is now possible to abscond after a feint.

Greetings 2 U, posted on Sun May 10 21:40:55 2009
Posted by: Drakkos
Category: General
Greeter Imps have received a firamentware upgrade and can now remember up to twenty chats for greeting people. They also now only express their greetings to players.

RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90

Subscribe to this blog through RSSRSS


Back to list of blogs.