Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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Shortchanged, posted on Mon Oct 11 01:10:23 2010 | Posted by: Woom | Category: Mudlib | The way change is handled when paying for stuff has been changed. Now smaller denominations will always be taken before larger ones.
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Right Hand Blog Entry, posted on Thu Sep 23 14:46:02 2010 | Posted by: Woom | Category: Mudlib | You can now use the hand you're holding something in as adjectives when matching items.
E.g. holding two daggers, they can be referred to as "left hand dagger" and "right dagger", etc.
(The change will not be fully in effect until after next reboot, but it should work on some objects already.)
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Exceptional Parser Changes, posted on Tue Sep 21 22:37:57 2010 | Posted by: Woom | Category: Mudlib | The parser has been changed a bit, more specifically how "except" is handled.
"except" is now handled before comma, "and" and ampersand. This means that "a&b except c&d", which used to match "a and ( b except c ) and d" now matches "( a and b ) except ( c and d )".
Furthermore, matching with "except" will no longer fail if the excepted class doesn't exist. That is, rather than fail, "a except b" will match all of a if there are no b.
Have fun!
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Reclaim Command, posted on Fri Sep 17 19:40:01 2010 | Posted by: Pit | Category: Mudlib | Playerkillers who wish to recover items which were stolen from them
from another playerkiller's corpse can now use the "reclaim" command
to do so. Reclaiming an item does not count as theft. |
Groups Here, posted on Sat Aug 28 09:14:37 2010 | Posted by: Carmine | Category: Mudlib |
It's now possible to use "groups here" or "group list here" to see which (if any) groups are represented in the room you're currently in.
Carmine
xxxxxxx
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House Security, posted on Mon Aug 23 13:41:49 2010 | Posted by: Pit | Category: Mudlib | Playerhouses and commercial property belonging to playerkillers should be a little more safe now, as theft from playerhouses has been disabled.
This was done in recognition of the investment players make in playerhouses, and to make it more viable for playerkillers to run a playershop. |
Relocation Of Remains, posted on Fri Aug 20 18:31:16 2010 | Posted by: Pit | Category: Mudlib | Playerkiller corpses have become a bit more resilient to unwanted moving.
Henceforth player corpses can not be dragged without explicit permission
from the corpse's owner, whether the owner is a PK or not. |
Artful Alternatives, posted on Mon May 31 21:35:56 2010 | Posted by: Pit | Category: Mudlib | For those using screenreaders or variable-width fonts, an option has been added to replace ascii art by a fully textual description.
This does not (yet) work for games, but signs and maps should be fine.
If you have the option turned on and still see ascii art somewhere, please bugreport it (using the bug command).
The option is: options output asciiart = off |
Banishing Barrel Bugs, posted on Fri Feb 5 18:41:48 2010 | Posted by: Pit | Category: Mudlib | Some bugs were fixed with barrels (the playerhouse furniture variant), which didn't save when they should and didn't have the right ownership checks before.
As a consequence, taking items from barrels in a playerhouse/-shop where you are not allowed will now be considered theft. |
Scrabbling, posted on Mon Nov 2 10:18:56 2009 | Posted by: Carmine | Category: Mudlib |
I just wanted to let you know that I've been fixing the Scrabble boardgame to bring it more in line with roundworld rules.
The game will now end when someone plays their last tile (and there are no tiles left in the bag). Other players' remaining tiles will be deducted from their score and added to the player who went out. The game can also end if everyone passes. In this case, remaining tiles are deducted from all players' scores.
You can now discard a selection of the letters in your ha...Read The Rest Of This Entry |
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