Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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Blog Informs, posted on Sun Jul 12 11:58:20 2009 | Posted by: Drakkos | Category: Mudlib | There is now an inform that you can opt-into for the blog postings. Again |
Cunning, posted on Sat May 23 22:41:02 2009 | Posted by: Dasquian | Category: Mudlib | Your known languages and language skills can now be check with the "languages" command. They didn't quite make it with the rest of the people skills, but fear not - they still work exactly like they did before! |
An Adventure For Other People, posted on Sat May 23 20:12:44 2009 | Posted by: Dasquian | Category: Mudlib | The "other" tree has been split into "people" and "adventuring". This is in order to advance our agenda of making skills better categorized and defined!
The only practical effect of this should be that the points and teaching skills have been cloned, but there will be more to come int he future! |
We Need More Stats, Stat!, posted on Wed May 20 00:44:59 2009 | Posted by: Dasquian | Category: Mudlib | Picking your rearrange is one of the more permanent and important decisions on the MUD, and requires thinking about a number of factors. A large number of these are how your choice of rearrange will affect important skills. It seems bizarre, therefore, that there is no easy-access information telling you how each skill is mapped to your stats.
Well, now there is. "skills <skill> stats" will tell you the stats composition of each skill, as there is really no reason why this information should...Read The Rest Of This Entry |
Hitting Too Much Harder Now That You're No Longer Hitting Less Harder Than You Should Be, posted on Mon May 18 13:16:35 2009 | Posted by: Drakkos | Category: Mudlib | The recent fix to the combat code had the side-effect of making almost everyone hit like a truck filled with other trucks. As such, I reduced the damage bonus that exceptional hits will do.
This is still very much a buff from the state before the fix (because you were doing less damage than a normal hit), but brings the damage back into line. I am still monitoring the situation - more adjustments may be forthcoming. |
Struggling Along, posted on Sun May 17 09:49:45 2009 | Posted by: Drakkos | Category: Mudlib | I have changed the way the 'struggle to hold' informs work, on the grounds that they were somewhat inconsistent and did not give meaningful feedback. The message was designed to show you when you were using a weapon (or a pair of weapons) that were going to give you combat penalties.
I have broken the message away from the wielding code (because it didn't actually reflect how the combat code worked), and moved it into combat. If you want periodic warnings about your weapon weight, you can s...Read The Rest Of This Entry |
Combat, Briefly, posted on Sun May 10 15:43:00 2009 | Posted by: Drakkos | Category: Mudlib | Combat brief no longer suppresses the mention of NPCs moving aggressively towards you, since that's information you Need To Know |
Generally Concise, posted on Sun May 10 15:29:32 2009 | Posted by: Drakkos | Category: Mudlib | General shops now have a 'list brief' option that gives a more compact notation for the contents of their inventory |
Go On, Don't 'ave A Drink Wif Me, posted on Sun May 3 10:25:15 2009 | Posted by: Drakkos | Category: Mudlib | Ignore will now be honoured when people attempt to buy drinks for you. Additionally, you can no longer be bought a drink if you have switched off your autoaccept give option. |
Edible Crayons, posted on Mon Apr 6 21:41:05 2009 | Posted by: Runtime | Category: Mudlib | Many people thought it would be a good idea to be able to eat their coloured crayons. So now you can. |
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