Index of i
letters can change the world, remove the l from world and you have word
- identify_colour(string, string); /obj/handlers/cmr_handler.c
Used to determine if a player can identify a particular colour.
- identify_material(string, string, string); /obj/handlers/cmr_handler.c
Used to determine if a player can identify a particular material.
- ignore_info(person, person); /global/communicate.c
- illusion(fname); /obj/handlers/illusion_handler.c
- illusion_cast(object); /obj/handlers/illusion_handler.c
- illusion_handler.c.
Illusion handler.
- image.c.
Images can be used to efficiently store per-room area information.
- imp_effect(string); /obj/handlers/cpi_handler.c
- import_mail(int); /obj/handlers/mail_import.c
- increment_alerts_for(string); /obj/handlers/playerinfo.c
- info(string, string, string); /net/obj/bitly.c
Retrieves info about a bit.
- inform_bounty(object); /obj/handlers/bounty.c
- inform_cost(string); /obj/handlers/secure_handlers/inhume.c
Inform the contractor of the cost of the contract and ask them to go
pay up if it was accepted, or tell them why it was rejected.
- inform_cost(string); /obj/handlers/secure_handlers/inhume_inherit.c
Inform the contractor of the cost of the contract and ask them to go
pay up if it was accepted, or tell them why it was rejected.
- inform_cost(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Inform the contractor of the cost of the contract and ask them to go
pay up if it was accepted, or tell them why it was rejected.
- inform_customer(string); /obj/handlers/secure_handlers/inhume.c
Send a message off to someone who has had at least one contract closed
for them recently.
- inform_customer(string); /obj/handlers/secure_handlers/inhume_inherit.c
Send a message off to someone who has had at least one contract closed
for them recently.
- inform_customer(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Send a message off to someone who has had at least one contract closed
for them recently.
- inform_of_club(string, string, string, string); /obj/handlers/top_ten_handler.c
- inherit; /obj/handlers/inherit
- inhume.c.
- inhume.c.
Inhumation handler
The process is as follows.
- inhume_command(string, string, string); /obj/monster/smart_fighter.c
- inhume_inherit.c.
Inhumation handler
The process is as follows.
- inhume_inherit.wtf.
Inhumation handler
The process is as follows.
- init_command(string, string); /obj/monster.c
This method allows you submit delayed commands to the npc
via a call_out.
- init_command(string, string); /obj/monster.c
This method allows you submit delayed commands to the npc
via a call_out.
- init_data(string); /obj/handlers/cmr_library.c
Initialise a player's array of known materials.
- init_data(string); /obj/handlers/cpi_handler.c
- init_data(string); /obj/handlers/guild_things/nwizard_orders.c
Called by get_data_file
resets the values of wizard_details and clears the cache of
wizards remembered to make typing 'who wizards' less memory
intensive.
- init_data(string); /obj/handlers/guild_things/wizard_orders.c
Called by get_data_file
resets the values of wizard_details and clears the cache of
wizards remembered to make typing 'who wizards' less memory
intensive.
- init_equip(); /obj/monster.c
This method makes the npc initialise all their equipment, like hold
it and stuff.
- init_equip(); /obj/monster.c
This method makes the npc initialise all their equipment, like hold
it and stuff.
- initialise_handler(string); /obj/handlers/secure_handlers/inhume_inherit.c
- initialise_handler(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
- initiate_schism(string, string); /obj/handlers/deity_handler.c
This method starts voting for a schism but keeps the high priest the same.
- insert(mixed, mixed, mixed); /secure/simul_efun/array.c
This method inserts an element into the array.
- insert_into_cache(mixed); /obj/handlers/project_management.c
- insert_into_notes(int, int); /obj/handlers/project_management.c
Insert an element into the notes array.
- insert_into_projects(mixed); /obj/handlers/project_management.c
Insert an element into the projects array.
- insert_into_tasks(int, int); /obj/handlers/project_management.c
Insert an element into the tasks array.
- insult_factor(object, object); /obj/handlers/haggle_handler.c
This method determines the insult factor between the customer and the
shop keeper.
- int_is_discworld_full(int); /obj/handlers/login_handler.c
- int_remove_nomic_rule(string, string); /obj/handlers/inherit/nomic_rules.c
This method by passes the standard nomic rules check, it can be used
to remove an immutable rule.
- interpret_time_string(string, string); /obj/handlers/am_time_handler.c
This method takes a time string and returns the number of seconds
that that string represents.
- interrupt_spell(); /std/living/magic.c
- inventory; /std/living/carrying.c
This method does the inventory of the living objects we all know and
love.
- inventory_mxp_commands(); /obj/handlers/term.c
- inventory_mxp_tag(); /obj/handlers/term.c
This function returns the commands used on the object when it is
in your inventory.
- invitations_to(string); /obj/handlers/group_handler.c
This function lists all invitations to a particular group.
- is_account_of(string, string); /obj/handlers/inherit/club_basic.c
This method checks to see if the account exists for the club.
- is_account_of(string, string); /obj/handlers/inherit/club_basic.c~
This method checks to see if the account exists for the club.
- is_alert(string, string); /obj/handlers/playerinfo.c
- is_allowed(string, string); /obj/handlers/room_rental.c
Checks if someone is allowed to access a room
- is_allowed_multiple_title(string); /obj/handlers/title_handler.c
This method checks to see if the title is an allowed multiple title.
- is_allowed_position(string); /std/room/basic_room.c
This method tells us if the passed i nposition is
allowed in this type of room.
- is_allowed_to_be_minister(string); /obj/handlers/deity_handler.c
This method is here to check the 'minister' titles to make sure
the people who have them are allowed to have them.
- is_allowed_to_modify_account(string, string, string); /obj/handlers/inherit/club_elected.c
This method checks to see if the specified person is allowed to
access the account.
- is_allowed_to_read(string, string, string); /obj/handlers/newspaper.c
This checks and sees if the specified user is subscribed to the edition
in question.
- is_basic_position(string, string); /obj/handlers/inherit/club_elected.c
This method determines if the position is one of the 4 basic positions.
- is_blood_bound_family_relationship(string); /obj/handlers/inherit/club_family.c
Check to see if a relationship is bound in blood.
- is_board(string); /obj/handlers/board_handler.c
This method tests to see if the board exists.
- is_broken_relationship(string, string, string, string, string); /obj/handlers/inherit/club_family.c
- is_channel(string); /obj/handlers/broadcaster.c
This method checks to see if the channel exists.
- is_citizen_of(string, string); /obj/handlers/inherit/citizens.c
This method checks to see if the specified person is a citizen or
not.
- is_club(string); /obj/handlers/inherit/club_basic.c
This method checks to see if the specified club exists.
- is_club(string); /obj/handlers/inherit/club_basic.c~
This method checks to see if the specified club exists.
- is_committee_discussion_item(string, string); /obj/handlers/inherit/club_discuss.c
This method checks to see if the discussion item is a committee only
item.
- is_compressed_full(int); /obj/handlers/login_handler.c
- is_creator_club(string); /obj/handlers/inherit/club_basic.c
This method determines if the club is a creator club or not.
- is_creator_club(string); /obj/handlers/inherit/club_basic.c~
This method determines if the club is a creator club or not.
- is_creator_on_project(string, string); /obj/handlers/project_management.c
- is_critical(int); /obj/handlers/taskmaster.c
Figure out whether a given margin of success/failure will result
in a critical or not.
- is_discuss_nominateable(string, string); /obj/handlers/inherit/club_discuss.c
This method checks to see if the discussion item is a votable
item or not.
- is_discuss_person_nominated(string, string, string, string); /obj/handlers/inherit/club_discuss.c
This method checks to see if the given nomination has already been
done.
- is_discuss_votable(string, string); /obj/handlers/inherit/club_discuss.c
This method checks to see if the discussion item is a votable
item or not.
- is_discussion_item_finished(string, string); /obj/handlers/inherit/club_discuss.c
This method checks to see if the discussion item is completed yet.
- is_discussion_item_quorum(string, string); /obj/handlers/inherit/club_discuss.c
This method checks to see if quorum has been reached or not
for the club.
- is_discussion_position_valid(string, string); /obj/handlers/inherit/club_discuss.c
This is a special function to be used with the discuss items to
make sure that there is not another discussion item checking the
same name.
- is_discworld_full(int); /obj/handlers/login_handler.c
Try and figure out if the mud is full or not.
- is_elected_club(string); /obj/handlers/inherit/club_basic.c
This method checks to see if the specified club exists and is an
elected club.
- is_elected_club(string); /obj/handlers/inherit/club_basic.c~
This method checks to see if the specified club exists and is an
elected club.
- is_elected_option(string, string); /obj/handlers/inherit/club_elected.c
This method checks to see if the specified option exists in this
club.
- is_election_in_progress(string); /obj/handlers/inherit/club_elected.c
This method checks to see if there is currently an election in progress.
- is_election_phase(string); /obj/handlers/inherit/citizen_elections.c
This method checks to see if we are in the election phase.
- is_eligible_to_vote_for(string, string); /obj/handlers/inherit/citizen_elections.c
This method checks to see if the specified person is an eligible
person to vote for.
- is_family(string); /obj/handlers/inherit/club_basic.c
This method checks to see if the club type is actually a family.
- is_family(string); /obj/handlers/inherit/club_basic.c~
This method checks to see if the club type is actually a family.
- is_fighting(object, object); /std/living/combat.c
This method determines whether or not the object is fighting another
object.
- is_founder_of(string, string); /obj/handlers/inherit/club_basic.c
This method will determine if the specified person is the founder of
the club.
- is_founder_of(string, string); /obj/handlers/inherit/club_basic.c~
This method will determine if the specified person is the founder of
the club.
- is_grace_phase(string); /obj/handlers/inherit/citizen_elections.c
This method checks to see if we are in the grace phase.
- is_group(string); /obj/handlers/group_handler.c
This function checks if such a group exists at the moment.
- is_group_under_max_population(string); /obj/handlers/hospital.c
This method checks to see if the number of npcs of this
type is under the maximum population.
- is_group_under_max_population(string); /std/hospital.c
This method checks to see if the number of npcs of this
type is under the maximum population.
- is_high_priest(string); /obj/handlers/deity_handler.c
This method checks to see if the player is a high priest.
- is_house_club(string); /obj/handlers/housing.c
This method checks to see if the house is a club house property.
- is_house_lease(string); /obj/handlers/housing.c
This method checks to see if the house is a leaseable property.
- is_house_rental(string); /obj/handlers/housing.c
This method checks to see if the house is a rental property.
- is_idiot(string); /obj/handlers/board_handler.c
This method checks to see if the specified person is an idiot or
not.
- is_ignoring(string); /global/communicate.c
FIgures out if the user is being ignored.
- is_in_me_or_environment(object, object); /secure/simul_efun/find_match.c
This method checks to see if the specified object is in the player or the environment.
- is_inhume_on_sight(string); /obj/handlers/secure_handlers/inhume.c
Check if a player is inhume-on-sight
This function is access-controlled.
- is_invited(string, string); /obj/handlers/group_handler.c
This function allows you to check whether an invitation for a
person is pending in a specific group.
- is_magistrate(string); /obj/handlers/inherit/citizens.c
This method determines if someone is a magistrate of any area
- is_magistrate_anywhere(string); /obj/handlers/inherit/citizens.c
This method checks to see if the person is a magistrate anywhere.
- is_magistrate_of(string, string); /obj/handlers/inherit/citizens.c
This method checks to see if the specified person is a magistrate or
not.
- is_member(string, string); /obj/handlers/group_handler.c
This function allows you to check whether a person is a member
of a group.
- is_member_of(string, string); /obj/handlers/inherit/club_basic.c
This method will determine if the specified person is a member of the
club.
- is_member_of(string, string); /obj/handlers/inherit/club_basic.c~
This method will determine if the specified person is a member of the
club.
- is_no_quorum_discussion_item(string, string); /obj/handlers/inherit/club_discuss.c
This method checks to see if the discussion item has no quorum
associated with it.
- is_nominated_for(string, string, string); /obj/handlers/inherit/club_elected.c
This method checks to see if the specified person has been nominated for
the position.
- is_nomination_accepted(string, string); /obj/handlers/inherit/citizen_elections.c
This method checks to see if the specifiedf person has accepted their
nomination or not.
- is_nomination_accepted(string, string, string); /obj/handlers/inherit/club_elected.c
This method checks to see if the nomination has been accepted.
- is_nomination_in_progress(string); /obj/handlers/inherit/club_elected.c
This method checks to see if the election is in the nomination phase.
- is_nomination_phase(string); /obj/handlers/inherit/citizen_elections.c
This method checks to see if we are in the nomination phase.
- is_npc_under_max_population(string); /obj/handlers/hospital.c
THis method checks to see if the number of npcs of this
type is under the maximum population.
- is_npc_under_max_population(string); /std/hospital.c
THis method checks to see if the number of npcs of this
type is under the maximum population.
- is_observer(string); /obj/handlers/inherit/club_basic.c
This method checks to see if the specified thingy is an observer.
- is_observer(string); /obj/handlers/inherit/club_basic.c~
This method checks to see if the specified thingy is an observer.
- is_option(object, object); /obj/handlers/options_handler.c
This method checks to see if the specified option path exists.
- is_option_group(object, object); /obj/handlers/options_handler.c
This method checks to see if the specified option group path exists.
- is_owned(string); /obj/handlers/housing.c
This function determines if the specific house is owned by someone
properly and not for sale or under offer.
- is_paper(string); /obj/handlers/newspaper.c
This method checks to see if the paper exists.
- is_paper_area(string); /obj/handlers/newspaper.c
This method checks to see if the area exists or not.
- is_personal_club(string); /obj/handlers/inherit/club_basic.c
This method checks to see if the specified club exists and is an
personal club.
- is_personal_club(string); /obj/handlers/inherit/club_basic.c~
This method checks to see if the specified club exists and is an
personal club.
- is_player_banned(string, string, string); /obj/handlers/bank_handler.c
Test to see if the player is banned from using the banks.
- is_present(object, object); /obj/handlers/reaction.c
- is_president_of(string, string); /obj/handlers/inherit/club_elected.c
This method will determine if the specified person is the president of
the club.
- is_recruiter_of(string, string); /obj/handlers/inherit/club_basic.c
This method will determine if the specified person is a recruiter of the
club.
- is_recruiter_of(string, string); /obj/handlers/inherit/club_basic.c~
This method will determine if the specified person is a recruiter of the
club.
- is_relationship(string, string, string, string); /obj/handlers/inherit/club_family.c
This method checks to see if the specified relationship exists.
- is_result_allowed(string, string); /obj/crafts/tanning/tanning_handler.c
Checks whether the skin can be turned into the result.
- is_secretary_of(string, string); /obj/handlers/inherit/club_elected.c
This method will determine if the specified person is the secretary of
the club.
- is_soul_in_category(string, string); /obj/handlers/new_soul.c
Figures out if the specified soul is in the specified category.
- is_soul_in_category(string, string); /obj/handlers/soul_categories.c
- is_special_day_at_time(int); /obj/handlers/special_day.c
- is_treasurer_of(string, string); /obj/handlers/inherit/club_elected.c
This method will determine if the specified person is the treasurer of
the club.
- is_uncompressed_full(int); /obj/handlers/login_handler.c
- is_valid_discussion_choice(string, string, string); /obj/handlers/inherit/club_discuss.c
This checks to see if the specified choice is a real discussion item
choice.
- is_valid_discussion_item_type(int); /obj/handlers/inherit/club_discuss.c
This method checks to make sure the type of the discussion item
is valid.
- is_valid_edition(string, string); /obj/handlers/newspaper.c
This checks to see if the specified edition is valid or not.
- is_valid_interfamily_relationship(string); /obj/handlers/inherit/club_family.c
This method checks to see if the relation is a valid interfamily one.
- is_valid_join_family_relationship(string); /obj/handlers/inherit/club_family.c
This method checks to see if the relation is a valid join family one.
- is_valid_position(string, string); /obj/handlers/inherit/club_elected.c
This method determines if this is a valid position for the club.
- is_valid_relationship(string); /obj/handlers/inherit/club_family.c
This method checks to make sure the specified relationship is valid.
- is_vice_president_of(string, string); /obj/handlers/inherit/club_elected.c
This method will determine if the specified person is the vice president of
the club.
- is_voting_in_progress(string); /obj/handlers/inherit/club_elected.c
This method checks to see if the election is in the voting phase.
- is_word_in_category(string, string); /obj/handlers/soul_categories.c
- issue_warrant(string); /obj/handlers/bounty.c
- item_data(skill, skill, skill); /obj/handlers/gathering.c
- item_in_hand(string, string); /std/living/combat.c
Returns the object held in the given hand, or 0 if they are not
holding anything in it (or there is no hand).
- item_tracker.c.
This handler keeps track of unique (hopefully) per player items in the game.
- items_in_hand(string, string); /std/living/combat.c
Returns an array containing either the object held in the given
hand, if the hand is valid, all items if the given hand is "both",
or the empty array if nothing is held or the hand is invalid.